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High Poly Weapon Modeling

Made in blender using creases, bevel shader and my modifier "Decalify" to create all the tertiary details. (Geometric Decals)
https://hodgson3d.gumroad.com/

All shading/texturing is procedural using box mapping.
Hoping to bake this all down to a low poly at some point.

Subscribe to my YouTube for a "Making Of" Video coming soon:
https://www.youtube.com/@Hodgson3d